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William G. Daly
January 21, 2006
Updated 4/22/06
Proposal for Division
of Tasks Between EMAT7650 Applied Project
and EMAT8990 Seminar
The EMAT7650 Applied Project is an
extension of a project done for EMAT6700. The EMAT6700 project, which has
a link on the previous page, is a Math Jeopardy game which was created by the
author for the purpose of teaching Algebra I students. The outcome of
this game was quite successful in that it engaged students in a broad range of
randomly selected Algebra I topics, including EOCT preparation in an
entertaining, lightly competitive format.
While it is true that
competitiveness can be a detriment to creativity, I found student response to
this game very positive provided that it was not overused. It was
gratifying to see even previously unmotivated students “charge” the white
board, writing solutions to selected topics. A positive response from
students, however gratifying, is not sufficient basis to include the game into
the curriculum. The question of whether the activity enhances student
learning needs to be addressed at some point.
Given what appears to be results that exceeded my expectations in terms of
student engagement, I selected as my EMAT7650 applied project an extension of
this game to address a number of student recommendations and a number of
shortcomings. I am tying the EMAT8990 Seminar to this game in the form of
structuring a research project to attempt gauge the game’s value in both engaging
students while at the same time enhancing learning.
EMAT8990 Goal
Time remaining in the secondary school semester will likely prohibit executing
the following task. So the intent is to set the stage to engage in
research using the EMAT7650 project. The goal for the EMAT8990 seminar is
to create a sample structure to test the quality of student engagement and
effectiveness of student learning using the EMAT7650 project. A
preliminary overview follows. Anticipating that I will be teaching physics
next year, I selected a physics oriented topic, but also with a mathematics
angle to allow incorporation into mathematics classes as well as physics.
This will also broaden the pool of potential subjects in the event I am able to
enlist other teachers into the research, both mathematics and physics
teachers. The initial test topic will be rudimentary vectors targeted to
the 11th grade level.
Entire classes of students will be
randomly selected to be either a control or test group. This will require
approval at the county level. The deliverables of the seminar will form
the basis for this approval request. The first deliverable of the seminar
is to create a pretest on vectors. A second deliverable of the seminar is
a set of lecture notes that both test and control groups will be subject
to. A third deliverable is a set of “worksheets”; the worksheets will be
in “hard copy” format and in “game format”. The term “game format” is an
eternal loadable set of questions (see EMAT7650 goals below). A fourth
deliverable is a follow up student questionnaire to gauge students’ perceptions
toward both enjoyment and learning value.
As stated above, execution probably
cannot occur within the current semester, in the future both the control and
the test group will receive the same lecture within an equal number of class
periods. The control group will complete the hard copy worksheets within
a specified number of class periods. The test group will not complete the
worksheets, but rather play the game with the same content. Both groups
will then take the same pretest again, with a subsequent statistical analysis
of the results. Again, the actual execution and subsequent analysis are
deemed to be beyond the scope of the seminar.
EMAT 7650 Applied Project Goals
Address student feedback:
- Students
expressed disappointment, in the original game, about getting a second
crack at the problem if team one missed. A goal of the applied
project is to allow the second team a shot at the answer if team 1 missed,
for a reduced point award. This goal will also address a shortcoming
that I observed. The alternate team was idle during opponent
play. If the allotted time is reduce for the second shot at the
question, the idle team will be motivated to work on the problem while the
primary team is working “just in case they miss”. The time limit for
the second try will be substantially reduced to encourage the idle team to
work during primary play.
- Another
student complaint was that the correct answer is not displayed after
incorrect tries are exhausted. A second goal of the applied project
is to include a display of the correct answer after all tries are
exhausted.
Address teacher observations:
- The
original game has only two teams. A variety of classroom dynamics
suggest that this is not necessarily optimal division of teaming.
Factors such as student level, course content, class size and acceleration
versus review, suggest that a selection of the number of teams may prove
useful. Therefore a third goal of the applied project is to add the
flexibility to select the number of teams. This will also address a
suggestion made by a colleague that there is the potential, assuming this
game appears on the teacher website, to allow individual play and display
“Student High Score” for individual player.
- The
original game was geared toward Algebra 1. At the present time,
teaching Physics renders the game useless to me as well as anyone not
teaching Algebra 1. Furthermore, even Algebra1 teachers would not
have the flexibility to alter the game content without significant changes
to core program. Since this is a daunting prospect for even the
author, any changes are virtually out of reach to any other users.
Consequnetly, a fourth goal of the project is to create a front end set up
screen in which course and topics may be selected to populate the game
board. These topic selections, are to be created from external files
so that the programming of the game itself remains unchanged. This
will generalize the game to different levels of math and perhaps even
different subjects.
- A
fifth goal is to provide, in addition to being able to load specific
courses and topics, loadable questions and answers from outside of the
game structure so that the core of the game does not have to be altered to
adapt providing additional questions.
- A
secondary goal is to provide internal timing for the primary team and
reduced timing for the secondary team to relieve the teacher or referees
from having say and then enforce “time is up”. This was a deficiency
in the original game. Although important, this is treated as a
secondary goal in that it is perceived by the author as a task that may
exceed the scope of the present task in terms of resource
commitment. If it is implemented, the time limits must be included
in the external file to allow teacher control over these time due to
varying student level or teacher misjudgment of the required time per
question. Initially, the front end interface will have a “time
factor” entry that will allow an across the board time scaling to the
allotted time per question for the purpose of a quick adjustment by a
particular user. Time per individual question will be included as a
parameter in the external “question / answer” files. This feature
will be temporarily disabled if it is not achievable within the semester.
- Finally,
the name of the game must be changed. Initially the game
introduction is “Math Jeopardy”. Given the broad academic intent of
the current project, the game is generalized to “AcademiaMania” to both
convey the broad intent and to imply something enjoyable to
students. This will also required a new voice over in the original
game.
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