Matrices
Developing a Currency System for an Island Economy
Overview
The purpose of this lesson is to give students an opportunity to
apply systems of equations to a real life situation. Students
start by using javabars to visually represent an exchange of goods on a
remote island. Students then use Graphing Calculator to explore
the graph of the system and the possible solution set. Lastly,
students solve the system using a matrix and develop a currency system
for the island based on their findings. This lesson allow
students to explore the given system from many different angles.
Objectives
1. Students will set up a system of equations, given a word
problem.
2. Students will interpret the graph of a system of equations in three
variables by telling how many solutions the system will have and
describing those solutions.
3. Students will interpret the solutions of a system of equations, and
apply the solutions in a real way.
Standards Addressed
NCTM Principles and Standards
- apply and adapt a variety of
appropriate strategies to solve problems
- recognize and apply mathematics in
contexts outside of mathematics
- select, apply, and translate among mathematical
representations to solve problems
- use representations to model and interpret physical, social,
and mathematical phenomena.
- draw reasonable conclusions
about a situation being modeled
- use symbolic algebra to
represent and explain mathematical relationships
Georgia Performance Standards
- Build new mathematical
knowledge through problem solving
- Solve problems that arise in
mathematics and in other contexts
- Students will make
connections among mathematical ideas and to other disciplines
- Select, apply, and translate
among mathematical representations to solve problems
Prerequisite Skills
Students should understand how to solve a system of equations
using matrix algebra.
Students should be familiar with describing the solutions of systems of
equations in two variables.
Students should be familiar with Java Bars and Graphing Calculator.
Materials Needed
Pairs of Students (recommended but optional)
Java Bars
Graphing Calculator (computer program)
TI-84 Graphing Calculator (optional but recommended)
Activity
Web site
Pencil
Notebook Paper
Activity
Rationale
The first objective of this lesson is for students to set
up a system of equations given a word problem. Word problems in
general can be difficult for many students. Matrix word
problems are even more difficult since they often involve several
variables. Having students explore the island economy in Javabars
allows them visualize the economic exchanges by physically manipulating
the goods. We feel this process helps students in setting up
their system of equations. The second objective is for students
to describe the solutions of a system of equations in three
variables. While solving systems of equations using matrix
algebra is often emphasized in schools, interpreting those solutions is
not. Graphing Calculator enables students to graph the system in
three dimensions and rotate the graph to explore the solutions.
Students are able to identify the solution on the graph and describe
it. The graph provides a rationale for the algebraic solution the
students are then asked to find. When to matrix is solved,
students can look back at the graph to interpret the solution.
The last step of the problem is to develop a currency system for the
island economy. Students take their findings from the previous
steps and replace the island's bartering system. We feel this
final step reinforces the solutions of the system. Students are
able to see the relationship between the values of the different goods
as an interpretation of the solution.
Assessment
Students
worksheets will be graded on thoroughness and
accuracy.
Although students may work as a pair, each student is required to
complete and turn in
1. answers to the questions asked in the assignment
2. printout of Javabars exploration
3. printout of graphing calculator graph
4. currency system for the island economy
5. homework assignment
Each of these components will be worth 10 points. This project is
worth 50 points total.
Evaluation
Throughout the lesson we
will continually evaluate technology
effectiveness, ease of students' use of the technology, time
management, class participation, and possible activity improvements.
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